Passage of game oddworld abe's oddysee. Guide and walkthrough for "Oddworld Inhabitants: Abe's Oddysee". Means of dealing with obstacles

Characteristic Minimum Requirements Recommended Requirements
CPU Intel i3-3220 (3.30GHz) Intel i5
RAM 4 GB RAM 4 GB RAM
video card 1 GB Video RAM, DirectX
Radeon HD 5770
NVIDIA GTX 260
1 GB Video RAM, DirectX
Radeon HD 6850
NVIDIA GTX 560
10 GB 10 GB
operating system Windows 32-bit: Win 7 Windows 64-bit: Win 7, Win 8.1

How to use the walkthrough

Worker - the location of workers who need to be rescued is highlighted in green.


The location of the secrets is highlighted in the frame. Performing the actions highlighted by the frame is not necessary for the story passage of the game.

Passing levels

The game takes place in a huge meat processing plant. The next meeting of the owners of the plant, the Gluckons, is going to be held, at which they are discussing what to do next. Almost all the game in the district has already been caught, there is less and less meat, sales of the meat processing plant are falling. The Gluckons make an ingenious decision - to let the factory workers themselves, the Mudokon cleaners, feast on the meat.

Yes, the local capitalist monsters are completely mad in pursuit of profit. But their cunning plan was overheard by one of the workers named Abe (Abe). And now we, in the role of this worker, need to escape from the meat processing plant, and, if possible, save all the other 299 workers.

1. Meat processing plant (RuptureFarms)
Oddworld: New "n" Tasty. Walkthrough

Floor 1

At the beginning of the game, there are a lot of control tips that are shown in tickers on the walls. The first clue teaches us to run left (key "A") and right (key "D").

Secret. At the very beginning we go to the right. There will be a barrel in the foreground, we stop behind it, press "E" to go down into an inconspicuous hatch in the floor.

We go down. We pass to the right under the meat grinder, we call two workers behind us (press the "up arrow" key for each worker, press the "right arrow" so that they follow us). We run to the left over the meat grinder. We press the lever, from this the left meat grinder will work more slowly. We carry out three workers to the left, leave them in a safe place (the "arrow down" key so that the workers remain standing here).

We jump to the lower floor, then immediately even lower so that the guard does not have time to shoot at us. We move into the guard (hold down "Tab", point the birds at the guard). Controlling the guard, press the lever and jump into the abyss. Now we can call 8 workers (1-8/70) behind us, take them downstairs, press “Tab” in the center of the floor, this will turn a flock of birds into a teleport, and the workers will escape by jumping into it.

The last worker remains in the upper left corner. We climb up, go to the right to the lever, press it. From this, the meat grinder on the left will work more slowly. We appeal to all the workers in the room (left arrow key), so the worker will hear us from afar. We wait until the left meat grinder is at the top, press the “arrow to the right”, the worker will run in our direction, jump to the lower floor and escape from the trap. We press the lever, go down, carry out the last worker (9/70) into the teleport. Let's get out of the secret.

We climb to the top floor, press the lever (key "E") to open the doors, we enter them.


We run along an empty path. There is a monster poster here, this is a save point.


Behind the next door, we can use the "Directory" device, where you can see a global map of the entire plant and a map of the current workshop. We see that at this level there are 70 workers to save.

We jump over a couple of holes with the space bar. We go along the upper floor, on the lower tier we see a sleeping monster guard. If we silently sneak (we move by holding down the “Ctrl” key), then the guard will not wake up. We can move into enemies, for this we hold down the "Tab" key. While controlling the guard, we press the lever, go to the right, do not press the lever on the way, kill another guard (press "Ctrl" to shoot), and then self-destruct (press "Tab" again).

Secret. Where the first guard slept, a hatch in the floor is hidden behind the barrel.

In secret, we jump over to the left side of the floor, use the device, pick up the dropped bomb, throw it, hold down the "F" key, press "R") at the flying red device, which prevents us from using special abilities. We move into the guard below, kill two enemies, self-destruct. We go down as a hero, activate the portal and free 9 workers (10-18/70).

Secret. In the second secret, we take a bomb from the dispenser, go back up to the main level, go back to where we jumped over the pits with mines. We throw a bomb into the second pit, the mines will explode, we will see a hatch in the floor. We descend into another secret.

In secret, we approach the two workers at the top right, call them behind us (the “up” key next to each worker, then the “right” key. We jump to the lower floor, run under the meat grinder in time. We activate the teleport, 4 workers (19-22/70) are saved. We press the lever, sit down and roll under the accelerated meat grinder. We call all the workers behind us (left key, right key). We leave them on the lower floor in the right corner (key "down"). We roll back under the meat grinder, turn off the lever. In time we carry out 5 workers (23-27/70) to the teleport.

There is another lever ahead, but you do not need to press it, otherwise one of the workers will fall into the abyss, we will immediately see this on the statistics screen. You can communicate with other workers (to do this, press the arrow keys on the right side of the keyboard). We say to the employee "Hi" (left arrow key) and "follow me" (right arrow key). We go forward, get up on the elevator and go down.

On the lower floor on the left we see a flock of birds, press "Tab" so that they turn into a teleporter. The worker (28/70) we brought in and the local worker (29/70) jump into the portal. Everything, they are saved.

Secret. Until we leave this room. We return upward to the lever that could not be pressed so that the worker would not fall. We press this lever, we ourselves jump into the pit.

In secret, take the bomb from the device, jump to the left, throw the bomb down to kill the enemy. We take another bomb, quickly go down, throw explosives on the mines. When everything is cleared, we call all 7 workers (30-36) and get into the teleport. We destroy the red robot at the top, turn on the upper teleport, we ourselves exit through it.


Floor 2

In the next room we see 4 workers (37-40/70). Only now the game explains how to communicate with mukodons. We call them all behind us, take them to the teleport on the right.

In the hall below we see a patrolling guard. We wait for him to pass along the red bridge, and press the lever so that he falls.

Further on the right we pass along the second floor. Here, below, the guard also walks and there is a sliding bridge, but the guard needs to be lured to the right, for this we throw the object to the right (hold down the "F" key, press "R")), then press the lever in time. Or we can move into the guard (hold down “Tab”, point at him), kill the second one, and be the first to enter the electricity. After killing the enemies, turn off the electricity below, collect 2 employees (41/70) (42/70) and take it to the nearest portal.

Secret. We return to the left side of the hall, again we save at the upper control point. Next we press the lever, we jump into the opened hatch in the floor.

In secret, we jump to the lower floor into the smoke. We are waiting for the guard to fall asleep again, we jump down. We jump over to the left, we roll under the meat grinder (this must be done at the moment when the blades are lowered, then we will have time in time). We take a bomb from the dispenser, throw it at the red robot. After that, we move into the lower monster, press the lever, and lead the enemy to the mines. We kill the upper monster by moving in and self-destructing. We take 8 workers (43-50/70) and send them to the teleporter.


We reach the right wall, roll into the half-open door (press "C" and to the right). We leave in the big hall. We hide in the shadow of the boxes from the guard walking on the upper platform. We call the worker behind us, sit down, roll between the boxes. We leave the worker in a safe place (press the "up arrow" key).

Then we hide in the smoke. Here we do not roll, but sneak so that the enemy does not hear us. We climb to the second floor, we raise the bridge in time so that the guard falls. After that, we call all the workers: the very first one is far to the left, on the top floor, one is sitting in the smoke, another one is ahead on the second floor. We start all 4 workers (51-54 / 70) into the teleport.

There is a save ahead, and immediately behind it is a bomb. We sit in front of the bomb at arm's length, watching the flashing colors. You need to click on the bomb when it is green. Once the bomb lights up green for a short time, then burns a little longer, but still, you need to press the key a little in advance in order to be in time. Ahead we meet 2 workers (55-56 / 70), we take them to the previous teleport.

Then we jump over the abyss with a run. On the second floor, press the first lever. We stand near the second lever, wait for the guard to stand under the meat grinder, press the lever. We go down, we send the worker (57/70) to the teleport.

Ahead we jump over two abysses, into which pieces of meat constantly fall. Then we save, we pass by the freight elevator to the right. We do not touch two workers yet. We press the lever, we pass to the right, we call the lone worker behind us, we take him to the left to the previous workers. Again we go to the right, we see a sleeping guard. It is necessary that he chase us and die on one of the traps: on a mine, under a piece of meat, or under a meat grinder. The easiest way: we approach him, run to the left, climb to the second floor, press the lever so that a piece of meat falls on the enemy. We collect 5 workers (58-62/70) in this zone, take them to the teleport on the right.

On the right we press the lever, we enter the usual door, and then the door with the number "1", in the cab we leave for the station "2", there we release the worker (63/70). We go back, go left to the freight elevator, press the button and go down.


Floor 3

There is nothing on the lower floor to the right, and a guard walks to the left of the elevator. We quickly climb up and press the lever in time to kill the enemy with electricity.

We pass into the room on the left, here we call the elevator by pressing the lever, from the device on the left we take 5 grenades. We go to the elevator, press "E", Abe will manually begin to lift the elevator up.

At the top, we drop one grenade to the left on the mines, the other - to the right on the sleeping guard.

Secret. From the top floor, with a running start, we jump to the right to where the guard was sleeping. We roll into the right door, we find ourselves in a secret room.

There are many opening abysses and meat grinders on the way. We jump over the first pit, when the meat grinders rise, we stand in a safe place in the center. We are waiting for the bridges to turn on and the meat grinders to rise at the same time, at this moment we run forward and immediately jump over the last abyss. We press the lever to turn off the meat grinders.

We crawl into the next room and sneak. A guard is sleeping upstairs, if we start to move into him, he will hear. Therefore, we take a couple of loud steps below, immediately after that we climb to the top floor, and the guard at this time will jump down. Standing at the top, we move into the enemy, take him to the right of the workers, and self-destruct. We save 7 workers (64-70/70) by sending them to the teleporter. Let's get out of the secret.

From the top floor we jump to the left, we roll into the opening in the left wall.

We are on a conveyor belt. The monsters push us out of here and we fall to the ground in front of the meatpacking plant.

2. The Stockyards
Oddworld: New "n" Tasty. Walkthrough

Factory area

We pass to the left on the second floor. Dangerous four-fingered monsters walk below, in which we cannot move. Quickly press "Tab" so that the worker (71) on the lower floor has time to jump into the teleporter before he is eaten.

Ahead are moving frames with red lasers, if we run through them, then we will be destroyed by an arriving robot. We need to make sure that the frame passes through us, and we should not move at this moment. When the frame goes to the left, we follow it, stop, the frame will pass to the right through us, after that we run further to the left. Ahead, save at the checkpoint.

Secret. We go down, enter the door. We pass to the left along the far bridge, activate it and enter the teleport.

In secret, we activate the teleport on the lower floor. We wait for the monster to go to the left dead end, jump off with a run and run to the right, jump over three holes on the way, quickly climb to the second floor until the monster catches up with us. We press the lever, this will turn off the electricity near the workers.

Again we run to the left, we climb to the second floor. We appeal to all employees and call them after us. We run to the right, climb onto a safe island, activate the teleport, save 5 workers (72-76). Again we run from the monster to the left, we run into the teleport on the lower floor.


From the save point, jump to the left. We look into the next hole, wait for the monster to come to the right wall, run up, jump to the left, quickly climb to the left second floor.

On the way frames with lasers. When they move to the left, we follow them, but do not touch them; when they move to the right, we stand and wait for them to pass by. The frames are shifted to the left again, at this moment we jump over the hole, then another one.

We stand at the place where it says "Meditate here", press "Tab", from this below we see the inscription from the light "This light will lead you." We run further to the left.


In the rocks outside the factory

We jump over the pit with mines. There are other save points here, in the form of blue balls. With a run, we jump over the mine on the way, so as to fall to the lower floor. We are waiting for the guard to go to the left, we rise and sneak after him, we stop in a smoky place. The guard will go to the right, at this time we sneak into the next smoke. We wait for the guards to turn away, we sneak to the left cliff, we jump down right into the smoke. When the bottom guard goes to the right, run left, jump over the mine, and jump down to the save point.

Secret. When the frame with the laser goes to the left, we jump down into the smoke, press "Tab" to activate the teleporter in the dead end on the right, we run into it.

In secret, we move into one of the lower guards, quickly kill the second one or run up to him to be killed. It is necessary that workers are not accidentally injured. We move into the second guard, move to a dead end to the left, explode there. Now we call all the workers behind us, take them to the left of the opening hatch, leave them here. Again we turn to all the workers, press the lever, after that we call the workers behind us, they will run to us and fall to the lower floor. Only when all the workers are at the bottom, we go down ourselves. We get 9 workers (77-85) into the right teleport, we ourselves exit through the left one.


Ahead is a whole strip of various obstacles: moving frames, thorns and a sleeping guard. First, we wait for the frames to go to the left and there will be no flying thorns on the way, at this moment we jump forward so as to jump over the mine. Further sitting, we crawl to the left, when the frames pass by - we freeze, then we crawl further again. We climb to the top floor on the left, there is a save.

We sit down and roll over mobile mines, save again.

Secret. From the save point on the right we go down the ledges. There is a security guard downstairs. We hang on the edge of the right platform, when the guard comes up and goes to the left, we rise and sneak behind him, then we run and quickly climb up to the second floor. Standing in the right corner of the second floor, we move into the guard, controlling him, we run to the left and fall into the abyss. We go down, activate the teleport in the right corner, enter the secret.

After appearing in secret, immediately sit down and roll forward to the smoky area. We sneak in the smoke and jump over two mines. When the guards turn away, climb up, jump into the right smoke. Approaching the wall, we sit down and roll into a safe place on the right. We move into the upper monster, go to the left, kill the monster at the top, two more at the bottom. We move into the lower monster, controlling it, we step on the mines. Above we go to the left, we save 3 workers (86-88) with the help of a teleporter. We ourselves go to the teleport in the lower right corner.


There is another obstacle course ahead. When the frames go to the left, we jump over the first mines, sit down. We are waiting for frames and flying thorns, we jump over. We wait until the frames go left again, jump to the left. When the last frame goes to the right, roll forward to the left cliff.

There is a guard walking downstairs, and next to it there is a frame and a green mine. We wait for the guard to leave to the right, and the frame starts to move off to the left, we go down, sit down and activate the mine (E key). (You can’t go back upstairs, there we will be hit by an explosion from a mine when the guard comes). We go to the left to the frame, wait for it to pass through us, climb up.

Secret. We return down to where the guard walked. We run to the right, we see another green mine on the way. Approaching the right cliff, we go down two floors. Activate and enter the teleport.

In secret, we wait for the walking guard to leave the screen to the left. With a run, we jump forward, hiding in the smoke, while no one saw us. We are waiting for the guard to pass to the right, we go down. Rescue 3 Workers (89-91) . We return upward until there is a guard, activate the portal and enter it. We climb back up.


We approach the checkpoint, go down to the light, meditate, and see the lines "Push the bag to get the stones." We approach the hanging grid with stones, we get 5 stones. We climb to the top floor, throw a stone directly into the mine, from this the nearest guard explodes.

Secret. Taking the stones, we climb to the second floor, jump over to the ledge on the right, roll into the cave on the right. We throw a stone down to blow up the mines. Activate and enter the portal.

In secret, immediately save 3 workers (92-94). We hang on a cliff so that the guards do not notice. We are waiting for the lower guard to leave the screen to the right, rise, move into the upper enemy, self-destruct him, and hide again. When the bottom one goes to the right, we sneak behind it, hiding in the smoke. Then we climb up. We move into the lower guard, kill him. We save 2 more workers (95-96). We leave on the lower left portal.


There is another guard ahead, you need to sneak past him when he does not see, and when he returns, we hide in the smoke.

We go into the cave. We jump on the hanging grid to take the stones.

Secret. In the cave where the grid hangs, we go down to the lower floor, roll through the opening in the left wall, we find ourselves in the lower part of the cave. We throw a stone at the mine below, jump down, run to the right of the dog, hide on the second floor. We throw a stone at the mine on the left platform, jump down and climb up there. Activate and enter the portal.

In secret, quickly run to the right and climb onto the right ledge of the second floor to hide from the dog. Activate the teleport on the left. Then we jump down and climb onto the right platform. From here we need to jump, have time to press the lever, and hide from the dog, for this we can roll further to the left and go into our teleport. We return to the secret again, now the electricity is turned off here. We also hide from the dog on the second floor, we call everyone 8 workers (97-104) and take them to the right portal, we ourselves exit through the left.


Taking the stones from the grid, we go to the platform on the left, there is a mine, we jump over it. We see a syllable - a small dog monster, run up to it, then run back and jump over the mine. The monster will run after us and explode on a mine.

Secret. We run to the left, we go down, we run into the cave on the left. Below we enter the portal.

In secret, we sneak to the right so as not to wake up the monster dogs. We go in the door, in the background we go to the left and press the lever to turn on the electricity. We go back, stand in front of the first electric field and throw the object at the dogs. The dogs will wake up, run at us and get electrocuted. We go and turn off the lever, take away 7 workers (105- 111) to the left portal. We ourselves go into the left portal in the background.


Sleeping dog ahead. You need to throw a stone exactly at the mine, if it doesn’t work out, then you need to quickly climb up from the awakened dog, and then try again.

Another sleeping dog upstairs. We throw a stone, and the whole area explodes. The stones are in the cave below. We go to the left to the cliff, with a run we jump into the abyss.


Abe looks up at the moon, where he sees an imprint of his hand. At this time, he falls from the cliff even lower and is disassembled to death. But he is revived by a big-headed shaman, and tells that Abe needs to save the rest of the workers and animals that were previously considered sacred. We go into the temple, where the remains of surviving animals live.

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Achievements, Questions - answers.

Left&Right: Walk in the selected direction.
up: Hoist, Enter doors, use lift, press buttons, use directory, mount the Elum etc.
down: duck. Dismount Elum, drop down from edge of platform, use lift.
ctrl: Use leverage
space: Jump
Space+L/R: jump forward
Z+L/R/U/D: throw grenade, meat, bomb etc
Alt : Sneak
Down + L/R: Roll
0: Chant
1: hello
2: follow me
3: Wait
4: Angry
5: Laugh
6: Whistle A
7: fart
8: Whistle B

Useful Information

Regarding Enemies

Abe's best form of defense is his Chant ability, It works on Paramytes, Scrabs and of course, Sligs.

The easiest way to dispose of a Slig is to use the environment. Sligs can be creatively destroyed using many different hazards; Pit falls, Meat Grinders, Bombs, Barrels etc
You can also use Abe's chant ability to possess Sligs, however there are some limitations to this:

  • The Slig must not occupy the same platform as Abe.
  • The Slig must not see Abe.
  • The Slig must not run between game screens or the chant will wear off.
Scrabs and Paramytes can be dazed by using chant, but Abe can't possess
them.

Rescue

  • Only one Mudoken can follow you at a time.
  • Hold 1 to say hello and the Mudokon should respond.
  • Press 2 to tell them to follow you
  • Lead Mudokon to a bird portal
  • Hold 0 to chant and open the portal so the Mudokon can escape
  • When chanting a portal all Mudokons in the room will try to escape, therefore, eliminate and disable all potential hazards before chanting
  • If Abe or an enemy ran past the bird portal and scared the birds away, just exit the screen and return and the portal should be back.
  • Abe can talk to Mudokons even if they are not on the same platform as him

*** Guide Under Construction ***

Rupture Farms

ENEMIES: Sligs
EMPLOYEES: 28

* For the first few screens follow the tutorial instructions #

Go through the third door, and quickly exit to the right before Slig shoots you #
* Jump over mines #
* Chant until you possess the Slig. Go left and use the electricity lever. go right #
DO NOT PUSH THE NEXT LEVER. exit right #
* exit right #
Use possessed Slig to kill sleeping Slig, then kill possessed Slig #
Take Mudokons to the lift and go down #
Chant portal and enter the door #

Lead the two mudokons to the portal at the right and free them. Now go up and
right. #
* You are in a room with a lever next to you, and a Slig below you . You cannot
possess it because of the orb, so use the lever to open the floor and let the Slig
fall. go right. #
Deactivate the bomb carefully. go up. #
Walk a little to wake up both Sligs and quickly pull the lever so the Slig to the
right falls. If you do this incorrectly, they will kill the mudokon. Now possess
the remaining Slig and explode him. Now pull the lever to the right and take
mudokon to the left and free him. #
Go right past the lever you just pressed. #
Stay where you appeared and possess the Slig at the background. Explode him. Now
roll to the right. #
Climb to the platform and use the lever so the meat saw stops. #
Go back to the place where you killed the last Slig and take the mudokon to the
right. Make him stop. Now climb to the platform with the lever and go right. #
Possess Slig and go to the right. Note that THERE ARE MUDOKONS HIDDEN IN THE
SHADOWS, so do not shoot where you cannot, except in the place with the Slig.
Kill him and go right. #
Be careful because there are two meat saws. One moves faster than the other. The
lever in that room alternates the speed of the saws, so use this to your
advantage. #
DO NOT USE THE LEVER IN THE NEXT ROOM, it is a trap, too. #
Go right, step next to the Slig, say: "Look out!", and quickly kill Slig. Use the
lever if you want. It opens the metalic door, but you cannot go there yet. Explode
Slig. #
Now go and rescue all the mudokons in that floor, including the ones in the
shadows. When the meter says that you have rescued 14 mudokons (if you have
rescued them all), go to a room with a door at the middle and a threatening sign.
Enter the door. #
* Now run to the left until you reach a BOOM machine. Get a grenade.
Now run to the right # and jump while running to grab to Slig's platform. Climb it
when he falls to the ground. Now throw the grenade (wait for the fifth bip, then
throw it) to the security orb. Possess the Slig and go to the left. #
Ride the platform until you reach the top. #
Now run to the right and you will fall on a platform where a Slig was sleeping.
Kill him and explode your Slig. #
Now go left, press the lever so the platform returns and ride it to the top again. #
Throw yourself to the place where you killed the last Slig and duck.
Go right into a bonus section. # Time the jumps carefully. (No need to run). Duck at
the end and go right. #
Free the three mudokons and go back. #
Now look carefully at the platform to the right. It has some debris falling from
it. This indicates that you can hang from this platform and go down. Fall and now
you must return to the *spots.

*: Go to the first stage of the game and again stand behind the barrel and go
down. #
Jump to the left and pull lever.
Go down where the lone mudokon is. The Slig will wake up. Quickly hang to his
platform and climb when he falls. Press the lever and kill him. Free mudokon.
# Go up and take the two mudokons down. # Try not to kill them. Free them too.
Now go up and stand at the right of the middle saw. Hoist and get out #

*: Get a grenade now go to the place where you must jump and throw
while ducking, aiming at the mines at the right side of the screen.
When you destroyed them all, go down and again # stand behind the barrel and fall.
Talk to a mudokon and immediately fall, then climb again. # This way when you climb
again, he will be waiting for you safely. Take him down and stop him.
Repeat the procedure and then free them when they are all together.
The lever here is to change the saw's speed. DO NOT PULL IT. It is not neccessary.

*: Go to the exact point where the Slig was sleeping. See the barrel at the
foreground? Stand behind it and press Down twice.
You will fall into a secret room. Here you must get a grenade, blow the orb,
possess the Sligs and then go down using the surviving Slig.
# Turn to the left and kill the Slig. Explode yours.
Now just go down # , blow the second orb and free the mudokons

*: Pull the ring and fall through the hole. #
Get a grenade, stand in the left edge of the platform where you are and throw the
grenade while ducking. BOOM! Get another grenade and go down # and right # , at the
opposite side of the mudokon. Duck, throw the grenade, blow the land mine and free
mudokon.
Get out by jumping through the upper portal. #

*: Pull the lever and fall through the hole.
Go down staying in shadows so the Slig cannot see you.
Get a grenade, and blow orb. Now possess the Slig, and press the lever. Explode
him. Now get another grenade, go up to the highest platform, blow that orb and
Possess Slig. Explode him.
Take mudokon down and free them all.
Exit through the other portal. #

*: Now that you have the 28 mudokons, go here and get a grenade. ride the platform
up # and throw a grenade while ducking.
Fall to the left and duck at the end. #
Now roll to the left # and you are free. Almost.

Filthy Hands Floyd.

After watching the introductory video, approach the neutralized thug and hold CTRL in order for the Stranger to finally rid the world of him. Having done this, look around and step to the elevator that takes you up. Here you will have to jump a little. Following the prompts on the screen, get to the red index arrow, and after making a double jump (Space + Space) to another one. Once at the rope, climb it up and jump over to a small cliff, where the next rope is waiting for you. Having reached the right place, break out the wooden door and get over to the other side of the location. After defeating the bandit who attacked you, neutralize him (CTRL) and continue to move forward. After jumping down and finding yourself in front of a locked gate, break two locks and go inside. After watching a small cut-scene, we take out a crossbow and shoot a squirrel at the place indicated by the arrow. A bandit will arrive in time for the screams of the poor animal, immediately collapsing along with the rotten bridge. After doing this, we switch back to the third person view and go down the rocks and rope. Before climbing into the lift, gut all the barrels in the area and collect the coins that have fallen out of them.

After leaving the elevator, we head to the rope, along which you can cross to the other side of the cliff. Here we deal with two opponents and head to the next lift. Climbing up, we take out the crossbow and select the spider as a cartridge, after which we shoot at the guard through the gap in the locked door. After the bandit wrapped in cobwebs collapses to the floor, the gate will miraculously unlock in front of you. And again the elevator, getting out of which we again have to take on the crossbow. To begin with, shoot a noisy squirrel at the marked place, and when the enemy, who is interested in the source of the noise, decides to check what the matter is, launch a spider at him, which will immediately immobilize him. Dealing with his partner, I think, will not be difficult.

And again, a damn elevator that will take you to the upper level. Here you will be presented with a new type of ammunition (poisonous squirrel) and will be offered to try it on two bandits standing in the distance. No sooner said than done. After a little run, we go up the elevator and through the hole in the wall we launch a poisonous spider into a handful of guards. Panicked bandits will jump into the water, but before that they will open the door for you. After the ten-second timer appears on the screen, take out the crossbow and shoot the “nibbler” at the place indicated by the red arrow. If everything goes well, then the thug who enters will step on the furry animal, immediately becoming a victim of its sharp teeth. Having made your way to the warehouse and having reached the doors with an electromagnetic lock, go to the ammunition selection menu and select an electric spider, then launch the insect into the lock. Voila. The door is open, and replenishment is in your "zoo".

"Cartridges" are coming to an end, so it is necessary to replenish stocks. Having gone out into a small clearing, through which various kinds of living creatures are jumping, take out a crossbow and select an electric spider, then start shooting the necessary animals (you should not get confused, since each species lives in different corners of the location) remembering to collect the immobilized carcasses of creatures. When the Wanderer's bag is filled with the necessary types of ammunition, good bandits will throw a bridge for you so that you can cross the river. Having done this, deal with a handful of opponents (explosive barrels to help you) and climb into the city. Having handed over the criminal to the authorities and having received our reward, we go on a tour of the city. Unfortunately, there is nothing to see here yet, so we go to the Bounty Store and take a new contract.

Blisterz Booty.

We leave all our affairs in the city through the "Northern Gate" and set off to catch the criminal. Before you open the gate with an electric insect, collect as many squirrels as possible for the crossbow. Suddenly come in handy. When you reach the destroyed bridge, look around. The cliff can be overcome with the help of stones protruding on the right side of the location. If everything went well, and you did not fall into the water, we move on. Ahead of you will be waiting for two armed opponents, who, however, are comfortably located under a huge crane. Take out the crossbow and shoot at the control panel, after which only a wet place will remain from the bandits. In a small cut-scene, the game will tell you that it would be nice to replenish the stocks of spiders. We follow the hint, because in just a couple of minutes you will have to face serious enemy resistance. Having opened the gates for ourselves, we move deeper into the gorge, neutralizing lone bandits.

Naturally, everything could not go smoothly and several reptiles blew up the entrance to the lair of our target, which means we have to go around. Having dealt with the problem in the form of 2 opponents, we climb up the rope and jump from it to the platform where you can replenish your supplies of "critters". Having done this, we again grab the rope and climb up again. Having climbed to the desired height, we freely overcome the littered entrance on top. After watching the cut-scene, get ready for a long firefight. When all the "sixes" are killed / captured, we observe the spectacular appearance of the leader of the gang, accompanied by two more friends. We kick our friends in the usual way, but against the villain terrorizing the town we will have to use a spider, which will immediately wrap it in cobwebs. You will only have to tie the bastard (CTRL). By the way, if your life energy comes to an end, it can be restored due to "stamina" by holding the button (E) for a few seconds.

After listening to the gratitude of the local population, we return to the city for a reward. True, the path will not be so easy, because the bridge leading directly to the city will fall apart under our feet, which means that we again stomp around. This path will be really easy, and in a few seconds you will be back on the road with signs. After watching the skirmish between two bandits and the subsequent explosion, head to the scene of the tragedy and finish off the wounded. Well, then we return to the city in a familiar way. In the settlement, we go to the Bounty Store and hand over the captured bandit, not forgetting to grab a new contract.

Looten Duke.

Looten Duke is a dangerous thug and part-time our new victim. You can find it in the fortress, which is guarded around the clock by more than ten armed guards. But first you need to get there. We exit through the gate with the inscription "Water Facility" (before that, you can buy the necessary equipment at a local store) and follow the rails to the lift (they have not been seen for a long time) which will kindly take us to the upper level. You can start the elevator by shooting an electric insect at the control panel. When you finally get to the top, you will be advised to collect a new type of ammunition - a kind of baseball that stuns opponents for a few seconds. Then we run forward, occasionally neutralizing the bandits, until you come across a rope, along which you need to climb up. Beware of the sniper on the opposite side of the street, as you will be helpless during your acrobatic etudes.

We almost made it to Duke's base. Insidious signs forbidding you to go further will be waiting for you ahead, but who listens to them? We break and calmly stomp forward. Finding yourself in front of an abyss with spikes, hammer on a piece of wood on the left and as a result of this simple manipulation, a bridge will appear under your feet. Having crossed it, you will only have to go down and get inside the bandit lair. To do this, you need to neutralize the two guards that are standing near the gate (the most effective way to do this is with electricity) and actually break the gate itself.

Inside, you can act as you wish: destroy opponents in the open or lure them into a trap (there are a lot of explosive barrels and fans here). After getting rid of the small bandits, get ready to meet Luten Duke's bodyguards. Climb onto one of the towers and shoot at the freaks from all guns, and when their exhausted carcasses crash to the ground, meet Luten himself. If you want to take the thug alive, then you have to shoot him with electric bugs for a long and tedious time and, as soon as he is helpless, tie him up. Well, if money is of little interest to you, and you want to rid the world of this bastard forever, get ready for a fierce fight, because Duke is armed with a machine gun. After the bandit is defeated, return to the city for a reward.

Boilz Booty.

After visiting the city and giving the criminal into the hands of the law, we go to the doctor's shop. The wanderer needs some documents, and he is even ready to pay for them, but the doctor asks for a fabulous sum, which our hero naturally does not have. We return to the "Bounty Store" for a new contract, but before that, be sure to check out the local store and buy the maximum amount of ammunition, as well as an improvement (+ a few units to stamina). Fortunately, this time you won’t have to go anywhere, as another thug will show up in the city himself, having previously destroyed a couple of very important buildings (including a store).

It is better to deal with the robbers one by one, as a group of them will easily smear the main character on the sand. After killing the "sixes" we take on their leader who has a titanic supply of vital energy and stamina. It is unlikely that you will be able to take him alive, so just shoot at him with all the guns, occasionally hiding in the shadows to restore strength and replenish your ammo reserves. When the carcass of the enemy will sleep peacefully in your crossbow, run out through the gate with the inscription "Buzzarton". We move forward bypassing the farm, and when you get to the city, hand over the corpse of the bandit to the local Bounty Store.

Jo`Momma.

Having taken the corresponding contract, we go to the huge gate, near which there is a duck in overalls. Ask her to open the door and she, without thinking twice, will complete the task. Going down the rope and passing a gap in the wall, we make our way deep into the sewer until you stumble upon an obstacle in the form of a switched on fan. Ask the feathered one in the booth to chop off the mechanism and swim past it on the water. Having reached land, quickly run to the rope in order to climb up otherwise the local living creatures will tear you apart. Having risen to a sufficient height, we run a little forward and jump onto the next rope, and so on, until you meet with the henchmen of "Mommy". Disarm them and continue your way to the surface.

After going through dozens of tunnels, you still get out, where three armed bandits are already waiting for you. Teach them a lesson and run through the opened door. So you got to the lair of "Mother Joe". True, he hid high above the ground, and put about 20 of his thugs around the perimeter. Fill your pockets with ammo before engaging in combat. Against armored rhinos, it is best to use bees recently harvested from the sewers.

After clearing the area a little, shoot the electric beetle at the elevator control panel and climb up. Deal with the bastard's bodyguards from afar, and then climb the hill (next to the electric wires) and shoot the leader of the bandits with a bomb (you can take them here), quickly change the type of cartridges to electric ones and cut off the current flow through the wires. Then get over to the other side and tie the bandit. It remains only to return to the Bounty Store for the money.

Eugene Ius.

This time the operation will be of a rescue nature, that is, no one will forbid you to shoot and fight, but the main goal is to get the scientist out of captivity, who was urgently needed by the ducks in the city. But in order to get into the ancient temple, where Eugene is located, we need to somehow open the gate. To do this, we go to a shop called "General Store" and talk to a feathered one in a funny hat. He will order his subordinates to open the door for the Stranger. Having overcome a long tunnel, we deal with the guys of Dandy Digger, after which we climb a cliff, from which we jump onto a fragment of a building. From there, we overcome the wall along the rope and jump down.

A handful of enemies live here, it is impossible to pass by unnoticed. The easiest option is to just run past, ignoring the shots and curses. Well, if you don't want to take risks, climb up the rope to the top of the destroyed building and fire something explosive at the barrels placed near the bandit camp. When the containers explode, the thugs fall asleep with debris, and you can safely move on.

We have almost reached the goal, it remains only to break through the numerous guards of the ruins. It is better not to engage in open combat, as the enemy outnumbers you. To begin with, shoot at the barrels of fuel, and when they destroy the snipers on the towers and the gangsters who accidentally run past, get the explosives and get rid of the remnants of the resistance. Before leaving, don't forget to check the hangar, as there are about ten chests with loot inside. Having filled your pockets with gold, we follow the green dot on the mini-map. She will lead us to an unfinished building. We go up. Crawling along the rope through the abyss, we head straight to the ancient temple, where they keep the professor we need. After getting rid of the thugs, go to Eugene's cage and watch the cutscene with the statue collapsing. The professor will stay to finish the research, and we can only jump into the formed passage.

Meagle Mcgraw.

A fairly simple task that does not require you to search for criminals for a long time.

Having taken a new order at the Bounty Store, we go to the Opple Farm, where, according to rumors, Migli McGrave was recently seen. If you do not know where this farm is located, look at the signs in the city. Upon arrival at the place, you will find mountains of corpses, ruined houses and several guards. It will be quite easy to deal with them, since there are several multi-storey buildings on the farm and it will not be difficult to lure lonely bandits there. When the last thug is killed, Migli himself will appear astride a huge beefy guy.

The fight with McGrove will take place in two stages. First you need to throw the enemy off his "vehicle", and then finish off, like all past bosses. Having finished all our business on the farm, we return to the Clerk to hand over the criminal (well, or his corpse) to the authorities.

Packrat Palooka.

And again, our path lies in the "Bounty Store" where a fresh contract is already waiting for us. Having discussed all the details with the clerk, we get out into the fresh air and step to Eugene, who will explain the details to us. The thing is that Paloka stole a laptop from our unfortunate professor, which he now oh, how much he needs. The whole problem is that Paluka's base is located behind an iron fence, and even such a tough guy as the Wanderer will not be able to get past it without a password, but Eugene knows one guy who knows the password. Let's go to him. The Tale's dwelling is located in the sewers exactly under the descent. Having learned the cherished words, we follow a new path from the city located near the professor.

Once in front of the abyss, do not rush to jump down, but rather go a little to the right where, most likely, you will notice the fragments of the bridge, along which, with proper skill, you can jump to the other side. Here we watch the cut-scene with the password and opening the door and enter into a fight with the Paluki guys. After beating the latter, we slide down the sewer. Another group of bandits will get in your way. You don’t even have to try to pass quietly, because snipers will notice you. Better save and get the crossbow. Having defeated the enemies, turn off the power of the locks and go through the opened door. Do not rush to attack the bandits that have appeared from the doors, because this is a kamikaze, and therefore we wait for the moment when their satchel sparkles and only then we shoot. This can save not only ammo, but also time. Next, try to always use this scheme, hitting two or more bandits with one shot.

When you reach a cliff with a raised bridge, look around. The bridge is up and the control panel is on the other side. To begin with, we neutralize the guards, so that they could not get up for several minutes, and then we shoot with an electric beetle at the panel. If you did everything right and the enemies are neutralized, the bridge should go down. Climb over it until the enemies come to their senses and pick it up again. And again, a bunch of opponents having dealt with whom you need to climb up the rope and open the gate with the button. We move forward, neutralizing single enemies and breaking all sorts of obstacles. Noticing the yellow sign with an arrow, we climb up the rope and replenish our ammo before the battle with the boss.

The cowardly Paluka takes cover behind an energy shield, but can be disabled by shooting an electric bug at the four control panels. But first, destroy the two turrets, which will pretty much ruin your life if you leave them. When the Stranger is left alone with Pakrat, hide behind one of the metal nets (for some reason they do not let the missiles fired by the bandit through) and start shooting at the panels. When the field is disabled, fire at the smart one with all weapons until the shield is activated again. From now on, the enemy will send his subordinates to you, among whom there will be a rather dangerous flamethrower. After Paluki's health reaches a critical point, he will jump down, thereby giving you a chance to take him alive. Having dealt with the thief, we pick up the laptop and return to the Bounty Store.

New Yolk City.

The Bounty Store has no more orders, but the local clerk will put us in touch with a guy named Sekto, who pays a lot of money for the head of a steef. You can find him in a city called New Yolk City. We'll go there. Talk to Eugene, and he will open the gates from the city for you, warning that the area outside the city is a favorite place for assassins and thugs. True, on the way you will meet only one detachment, consisting of rather weak bandits. Having reached the waterfall, we climb up the slope, jumping over the cliffs and climbing the ropes to the next level. Having got out into the wooded area, follow the direction of the sign into the city.

When you get to New Yolk City, talk to any of the residents and find out where the dock's office is located. After that, you will have a mini-map with a marked location of the target. The Doctor will naturally not accept you, demanding a password, which, alas, the Stranger does not know. Well, let's do our usual business and go to the Bounty Store for a new order.

X'Plosives MCgee.

Another crazy criminal decided to measure his strength with our hero. I'll have to teach him a lesson. After leaving the Bounty Store building, we head to the white dot on the mini-map where, having mounted the lift, we watch the cut-scene. Having overcome a long tunnel, we finally find ourselves in the fresh air, where there is a chance to kill a couple of bandits with one shot on the crane. Finishing off the rest I think will not be a problem. Having done this, we jump into the cart, which will take us to the mine. True, along the way you will meet fierce resistance, but barrels with explosive liquid inside will quickly solve your problem. Ran into the wall, jump out of the vehicle and climb up the rope. Don’t even look at the seductive bandit near the red barrel for one damn thing while it’s too early to go there, but you’ll probably always have to turn right. After pressing the button, follow the opened door and run inside.

Ahead of you is waiting, I'm not afraid of this word meat. Don't even expect to win. Firstly, it is difficult, and secondly, it takes a very long time, so we restore health to the maximum level and rush forward, ignoring the snipers shooting at you in the back. Having overcome the next tunnel, we again sit down in the trolley and repeat what we did a couple of minutes ago. Having run into an obstacle, we jump down and open the gate to the arena. So we got to the Explosive McGee. Having exchanged a couple of curses with him, we enter into a shootout.

First you need to get the cowardly bandit out of his trolley in which he took refuge while his thugs deal with you. To do this, you need to shoot an electro-beetle at the control panels. Having properly dispersed the cart, you thereby throw out the Explosive McGee from there. He will be very upset and even activates a machine gun turret, so you will have a hard time. After watching the cut-scene, immediately jump down and wait for the leader of the gang to jump into your light. It would be difficult to take him alive, but the price for a living bastard was three times higher than for a dead one. Having dealt with the remnants of the gang, go out the opened door and return to New York.

Lefty Lugnutz.

To access this contract, you will need a pass to a special area of ​​\u200b\u200bthe city. You can buy it at the General Store. They won't take any money from you, so don't worry and buy an upgrade for the spiders before you leave. It will come in handy for you soon. Having finished all the preparations, we go to the Bounty Store, where we take a new contract. Our target is an avid hunter, and his favorite prey are local animals called Slegs, but he rarely goes out and is used to hiding in his tent and occasionally looking into the scope of his rifle. Talk to a professional nasleg hunter. You can find it near the General Store. He will teach you how to sleug if you kill a huge creature that lives in the forest nearby.

Having entered the port, we turn left and wander through dense thickets until we stumble upon the cave of the same monster, which in fact turns out to be an ordinary slug, though five times larger than its relatives. Remember the upgrade we got in the store? Get a crossbow, and choose a spider as cartridges. Shooting at the hulk will disable it for ten seconds, and while the creature is disabled, shoot at it with everything you have at hand. When the beast is dead, return to the hunter.

After you learn how to scream slegs, go to the old cemetery where by pressing CTRL you will start a cut-scene. Having quarreled a little with the "left-handed" one, we begin to furiously shoot at him with all possible ammunition (you can replenish the supply in the boxes that are nearby). After the next villainous muzzle is in your hands, we return to the city to hand over the contract.

Elboze Freely.

After talking with the clerk in the Bounty Store and stocking up on the necessary equipment, we go to Mongo Valley where, after looking at the sign, turn left and run to the cave of the slug, which we killed in the last quest. Then we jump into the river and go with the flow until we meet the first patrolmen. It is advisable to kill them silently, as this will make your life easier in the future. If you did just that, then take out the electro-beetle and shoot at the red barrels, thereby neutralizing the bandits in large groups. Having tied up all the surviving thugs, we continue our way to Frilly's lair. Climbing up the ropes, we shoot at the cart with explosive barrels and break the boxes with cartridges. We will need them now.

Frilly can kill the Wanderer with three hits and is immune to shots, as he is wearing the strongest armor. But, as in any armor, this one has a weak point, namely the back. If you have already sung to look around the arena, then you probably noticed the jets of steam coming from special holes. Run up to one of them and, after rising into the air, jump onto the nearest platform. Elbozi will immediately rush to turn off this very platform, which means that he will turn his back on you. Use it. Having defeated the giant, we return through the opened hatch to the city.

Fatty McBoomBoom.

To catch the fat man, the Stranger will have to use the "skycard". Run around the city and talk to a duck in a tailcoat and top hat. After a little scuffle, he will agree to give you one of his skykarts. We leave for the port, where we sit down in the vehicle. Having reached the lair of Boom-Boom, we begin a shootout. You can ignore the mobs, as they respawn, all attention to the boss. There is no special tactic against him. We just hide and shoot until the puzatik crashes to the ground.

Returning to the Bounty Store, we learn that all the local bandits are chilling in the jail, and there is no new job for us, but I wanted to see the doctor with the Stranger. We go to the port and communicate with the sailor duck, who will ferry us on a barge to the Doctor's office.

The Boss.

After watching the cut-scene with the burnt settlement and the dock hanging in a loop, we enter into a fight with the subordinates of the Boss (the exact name is unknown). In a few minutes, he will call his guys back and offer the Wanderer to find a "steef" for Secto together. Unfortunately, the bandits do not keep their word, and literally in a couple of seconds, one of them will hit our hero with a stick on the head.

Having learned a terrible secret about the Wanderer (he is the “stiph”), we begin to beat the thugs of the Boss. The fastest way is to just throw everyone into the fire, and left alone with their leader, repeat the same trick with him. Complicating everything is the fact that our weapons and armor have been taken away. But now the Stranger moves many times faster, because he has two more limbs.

Having roasted the bandits, we run out through the opened gates and jump forward occasionally breaking glass and breaking through the fences with our heads. You can ignore the enemies, they still will not keep up with you.

The Secto.

After waking up, run forward until you come across a city inhabited by strange lizards. After talking with their leader and promising to save the poor natives from the tyranny of Sekto, we go to the boat prepared for us. But it’s just not possible to get to the cave we need, since it is located near the Sekto power plant, which means it’s teeming with its bandits. But don't worry. Kind lizards dressed the Stranger in beautiful and durable armor, and also returned his beloved crossbow. It remains only to collect ammunition, and rush into battle. By the way, it’s better not to go into a frontal attack, since there are really a lot of guards at the station. It is better to wait until one of them gets under a heavy box, and shoot at the lock control panel. The bandit will be crushed by a load, but you can do this trick until you completely clear your path. In addition to magic taps, irreplaceable red barrels are placed around the location, with which you can kill thugs in batches. Of course, no one forbids going to the frontal, but it will require much more time and nerves.

Finally, having reached the boat, we listen to the indignation of the Wanderer and listen to the running lizard studded with arrows. She will report that the village was attacked by Warlocks. Well, since we are indebted to these cute green reptiles, we go to protect the settlement. Having nailed the harmful Warlocks, we return to the boat and follow the instructions on the screen. Swim forward a little and you will come across a reptile that will warn you about the battle in Last Legs. We head there and destroy Sekto's mercenaries. Having met with a spherical robot, we hide in a shelter and shoot for a long time at a small screen on the front panel of the car. It will eventually explode, opening the way for you to the next location.

After talking with the rebels and accepting a set of improved armor as a gift, we continue our difficult path to the Sekto castle. Having reached the huge locked gate, we watch the cut-scene and break through to the switches. After destroying all the guards and pulling the lever, we climb the rope to the other side and repeat the same steps. When the gate finally opens, jump into the boat and swim through a long corridor filled with explosives. We shoot at the red barrels, thereby raising the water level in the tunnel. Having risen to a sufficiently high level, we continue to destroy the mercenaries until we get to the coveted office, in which the Secto we need is hiding.

Naturally, Secto himself will not fight with us because he is a coward. Therefore, to begin with, we will have to deal with his mechanical spiders. You can destroy them just like the previous spherical robot, that is, shoot at a small screen on the "face" of the piece of iron. Having lost all his robotic friends, Sekto will personally fight us. We just shoot at him with all weapons, occasionally saving and replenishing health reserves. When the villain dies, we listen to another cool phrase from the Stranger and watch the final video.

Age
ratings ELSPA: 11+
ESRB: T - Teens
OFLC (A) : M15+
USK : USK 12[d]
Composer
  • Ellen Meijers[d]

Oddworld: Abe's Oddysee is an action-adventure video game developed by Oddworld Inhabitants. The game was released in 1997 for Sony PlayStation, DOS and Windows. The game has won numerous awards. It is the first part of the so-called Oddworld Pentalogy, which was supposed to have 5 parts (Oddworld: Abe’s Exoddus , Oddworld: Munch’s Oddysee and Oddworld: Stranger’s Wrath were also released as part of the pentalogy). In 2014, a re-release of the game called Oddworld: New "n" Tasty! Release date in America - July 22, in Europe - July 23. The game has been completely redone, keeping everything to the smallest detail, improving only the graphic component. The game has become fully three-dimensional, and the videos have been greatly improved.

Name of the game

The word Oddworld is both part of the name of the company and the game itself, and literally means "Strange World". The word "Odyssey" is deliberately misspelled: "Oddysee" instead of "Odyssey". This is done to create a play on words: "oddy see" is a strange sight, strange to imagine.

Plot

Characters

Abe's Oddysee contains only four named characters. The game's protagonist is Abe, a Mudokon slave born in captivity and ignorant of the rich history and culture of his people. Near the middle of the game, Abe encounters Elum, a docile camel-like creature. The word "Elum" comes from the English Mule (mule) when read the other way around. It is not known whether Elum means the name of a specific creature or the whole species. Initially, Elum and Abe were supposed to live together, but subsequently the developers changed the concept. The leading figure in the game's story is Bigface, a shaman of the Mudokon people who wears the large wooden mask he is named after. Bigface saved Abe from death and sent him to be tested in the sacred caves of Monsaic Lines so that he would gain spiritual power and save the Mudokons from the RuptureFarms factory.

Game speech

The player has a unique opportunity to communicate with game characters. Pressing the corresponding button causes the game character to say a short phrase or sound (for example, a whistle) that other characters listen to. With the help of speech, you can control friendly Mudokons, make them follow you to another location or wait at a certain point. When you control a slig, you can draw the attention of other sligs, control syllables to attack opponents, or simply follow you. With Abe, you can chat with free Mudokons (outside the factory) and speak passwords to progress further or gain certain abilities. You can only communicate with one creature at a time.

Enemies, allies, wild creatures

Mudokons are your main allies. Mudokons are humanoid creatures. They are either slaves in the factory who listen to the player, or free natives of their lands outside the factory who provide various assistance to the player. Free Mudokons are armed with slingshots that are lethal to the player. You can start a conversation with them and copy the series of whistles they make, after which they either let you through or provide some other assistance. Also among the friendly characters is Elum, a bipedal likeness of a camel that can be saddled. Elum has good speed and can make long jumps. If you dismount Elum, he will follow you until you tell him to stop. Elum refuses to listen to your commands if he finds honey nearby, which he begins to actively eat. The only way to distract Elum from the honey is with wild bees. They will not kill the animal, but only make it run away, after which they will fly away. Elum can only be found in certain locations, where he can be summoned by ringing a special bell.

Enemies in the game are mostly sligs, clam-like creatures with cyber-prosthetic legs and armed with automatic weapons. Sligs are the only creatures in the game that can be captured via meditation. Sligs have poor vision in the dark, allowing them to hide from them in dark places. The sligs' companions are the syllables, bipedal canine creatures that are also enemies to the player. Sligs command syllables and can make them attack other creatures. Syllables can be distracted with bones, they will not attack the player until they finish eating. Like sligs, syllables can be caught sleeping, allowing you to tiptoe around them unnoticed. Enemies can be awakened by noise (explosions, footsteps, speech) or by a game trigger. Some enemies sleep even if you run near them.

Gluckons are the main villains. These are tall creatures with heads similar to the body of an octopus, hiding their body with a cloak. They have rudimentary legs, and their function is performed by the hands. The Gluckons in the game are in leadership roles, they are the largest capitalists, they own the RuptureFarms factory and are the masters of sligs and Mudokon slaves. Gluckons appear mostly in cutscenes, the only time in the game where they can be seen and killed is the final scene in the boardroom.

Wild animals consist of scrubs and paramites. Scrubs are tall predatory desert animals. They are very territorial and will attack any living creature they see. After meeting each other, they arrange a battle in which only one of the scrubs survives. During their battle, you can safely run around the location. Paramites are pack hunters that live in the dark caves of forest regions. Alone, they are cowardly and flee from their opponents. Being cornered, they defend themselves fiercely. If there are more than one of them, then they begin to actively attack the player. Paramites can be distracted by a thrown piece of meat.

* Invincibility.
Hold R1 and dial O (Circle), Triangle, Square, X, DOWN(x3), O (Circle), Triangle, Square, X during the game.

* Break through the level.
R1 and press DOWN, RIGHT, LEFT, RIGHT, Square, O (Circle), Square, Triangle, O (Circle), Square, RIGHT, LEFT.

* View movies.
On the main menu screen, hold R1 and press UP, LEFT, RIGHT, Square, O (Circle), Triangle, Square. RIGHT, LEFT, UP, RIGHT.

* FART.
At any time during the game, press and hold R1 and press UP, LEFT, RIGHT, Square, O (Circle), X

Adviсe.

* - To get past the Syllables, tease them. To do this, you can throw a few stones at them or just sassy sing songs (chanting) under their noses. And when they give chase, lure them into mines or other traps.
* - When meeting with Mudokons, be sure to murmur their greeting back to them, that is, the same sequence of sounds that you hear. In response, they will open hidden doors, give you special “powers”, for example, “magic rings” (spirit rings) and so on.
* - To force Elum not to eat all the honey, throw a stone at the hive (above his head).
* - Watch the bats carefully, they fly along unpredictable trajectories, make unexpected jumps - in general, they interfere with life. Carefully avoid collisions with them - otherwise you will get complications in your personal life.
* - Climbing Elum, Abe can make such a jump that he never even dreamed of!
– Abe's ability to hide in the shadows and sneak along walls, etc. unnoticed. avoids many dangers. Take advantage of this at every opportunity. When standing in the shadows, other characters cannot see you. Use walls, houses, trees, rocks and large stones for this.
* - Abe's most important weapon is the ability to enchant with his singing. Then he can play for these characters, use their vocabulary and weapons. Too bad Paramites and Scrubs don't fall for Abe's charms.
* - Circles of Birds indicate the entrance to the portal. When Abe sings, some of them remain open, and the Mudokons have time to escape through them.
Others stay open longer, so that Abe slips through.
* - Flocks of glowing bugs form secret messages when Abe sings. They can read useful tips and get rid of many problems in the future. You just need to understand what it is about, and oh, how difficult it is!
* - In the first phase of the game, one Mudo-End will give you new power in exchange for a special "whistle" code. Now Abe will be able to send out a “shock wave” with his singing and detonate mines from a distance.
* - When Abe enters someone else's territory, Mudokontsy can “take him at gunpoint”. To avoid the incident and move on, Abe must "whistle" the Mudo-End's song-phrase by pressing the appropriate spoken buttons.
* - In general, the Mudokons are rather dumb and inert, so only Abe can save them. It's good that he understands that too.
* - If Abe stops abruptly while running, he can roll head over heels. To avoid this, press the Crouch button (DOWN or X).
* - When there is an explosion near Abe, he can crash to the ground upside down. To prevent this from happening, squat down before the explosion (Crouch button).
* - Levers. If you pull the lever, then something is sure to happen, although you may not immediately notice it. It is dangerous to pull the lever in the presence of the Mudokons.

* There are three types of mines in the game.
* – Land Mines. These mines explode when you touch them. They cannot be disabled.
* – Time Bombs. Crouch next to the Time Bomb and slap it to cock it. You now have four seconds to get to safety.
* - Proximity Mines. You can defuse these mines, but only when they flash green. To unload, crouch next to a mine and slam it.

* How to manage Abe.
* - Singing (Chant) - simultaneously press and hold L1 + R1;
* - Run (Run) - press and hold L1, press RIGHT or LEFT;
* - Jump (Jump) - press Triangle;
* - Jump on the run - press Triangle;;
* - Squat down (Crouch) - press DOWN
or X;
* - Tiptoe - press and hold R2, press RIGHT or LEFT;
* - Pick up items - squat down and press Square.
To make Abe speak, press and hold L1, then press the following buttons:
* – Triangle: “Hello”,
* – Square: “Follow those” – follow me,
* -X: "Wait" - wait,
* - O (Circle): "Angry" - Abe gets irritated.
Press and hold L2, then press the following buttons:
* – Triangle: High whistle,
* - X: Low whistle,
* – Square: Laughter,
* - O (Circle): Jokes, jokes.

* How to manage Slig.
Sligs are actually smarter than many Mudokonts - they know how to pull levers, operate lifts and shoot from a machine gun. When you enchant Slig, immediately blow up the unnecessary “body” by pressing L1 + R1 at the same time, and return to Aba. Control:
* – Triangle: “Blah”,
* - X: "Blow to the head" - a shot in the head,
* – Square: “Pull lever” – pull the lever,
* - O (Circle): “Fire mashine gun” - fire from a machine gun,
* – R1: “Run” – run.
Here's how Slig talks. Press and hold L1, then press the desired button and Slig will say the following words.
* – Triangle: “High”,
* - Square, RIGHT (or LEFT): "What" - what?
* - X: "Get'em" - take them!
* - O (Circle): "Wait" - wait!
Press and hold L2, then press the desired button.
* – Triangle: “Ah-Ah”,
* – Square: “Laugh” – Slig will laugh,
* - X: “Twang” - Slig will snort,
* - O (Circle): "Look out" - watch out!

(Alternative)
Level passwords.
In the options screen, hold R1 and press Down, Right, Left, Right, Square, O, Square, Triangle, O, Square, Right, Left.

Watching videos.
In the options screen, hold R1 and press up, left, right, square, O, triangle, square, right, left, up, right.

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